ARCHITECTURE FOR SNOWCLOUD MULTIPLAYER ONLINE ROLE-PLAYING GAME
Entertainment

ARCHITECTURE FOR SNOWCLOUD MULTIPLAYER ONLINE ROLE-PLAYING GAME

snowcloud

The demand for high-quality snowcloud from players cannot be met by traditional computing architecture, which is struggling to keep up with the expansion of the gaming industry. As the number of massively multiplayer online (MMO) games and mobile games continues to rise, cloud services are requesting to take on an increasing number of support obligations as the games’ backend servers. For this reason, a dependable design for the platform is requir in order to guarantee stable system and company operations.

In this post, we will describe the solution architecture for massively multiplayer online gaming that Alibaba Cloud offers, and we will do so by applying it to a variety of diverse scenarios.

  • Problems of a Technical Nature with MMO Gaming
  • High Volume and Bandwidth Capacity for the Packages

 

The majority of massively multiplayer online games require players to interact with one another in real time while viewed on the same screen. Because of this, a significant quantity of movement and fighting packets need to broadcast between users in real-time.

 

When a large number of players participate in an snowcloud game at the same time, the servers for those games generate a significant number of communication packets. Because of this, the access layers of MMO game servers demand a substantial amount of network bandwidth as well as a high network packet throughput.

 

Constant Resizing Of The Available Resources

Mobile and web-based massively multiplayer online games frequently see large increases in player volume. As a consequence of this, game producers need to ensure that game server resources are conserv as much as possible and utilise to the fullest extent possible. This holds especially true for games that are play on websites.

 

Demands For A Substantial Amount Of Computing Power

If game publishers want their massively multiplayer online role-playing games (MMOs) on the web to run well, they need to maximize the number of players who are simultaneously occupying each zone. In most cases, the maximum number of concurrent players that may be accommodate in a given zone is requir to be in the thousands. This feature can only be attain by having a high computing capability on the server.

 

Multi-Region Support

Players from all around the world can typically be connect through MMO games. In addition, when participating in mobile gaming scenarios, players are typically moving around. Because of this, game servers need to be dynamically distribut to players in order to guarantee a seamless gameplay experience.

 

Architecture Of The Product

Solution for General Reference Architecture in Multiplayer Online Gaming

The extensive product suite offered by snowcloud offers solutions for all types of gaming situations. These solutions include game downloads and updates, game business servers, game logic servers, game database servers, and game data operations platforms in addition to game O&M monitoring platforms. You have the capability of efficiently improving O&M efficiency, enhancing service experiences, and reducing total operating expenses. The gaming solution offered by Alibaba Cloud makes use of a variety of Alibaba Cloud’s services and products, including Object Storage Service (OSS), Content Delivery Network (CDN), Elastic Compute Service (ECS), ApsaraDB for RDS, MaxCompute, and CloudMonitor.

 

Client Games Make Up The MMO Gaming Architecture

The specific data interactions shown in the graphic are number below; the following list summarises each one:

  • A login request is start when the client establishes a connection to the gate server.
  • The login request is then sent onward from the gate server to the login server.
  • A query for the verification of identification data is sent to the DC server by the login server.
  • In order to carry out the data query and return the results, the DC server makes a connection to the gameDB server.

 

The login server will continue to query data and will return account status information if the verification of the user’s identity is successful (role, level, attributes, last login scene server, geolocation, and other information). In addition to this, it will synchronise your login status and information with the central server.

It is the job of the centre server to disseminate information to the scene server that is relevant to the situation. At the same time, a notification that the gamer is online is sent to the snowcloud gamer’s friends as well as the online gamer status monitor (to control reconnection after disconnection and disconnection time-out).

The gate server will successfully establish a connection with the scene server once it has received authentication information from the gamer. This will allow the gamer to successfully log on to the scene server.

A request is sent to the central server whenever a player possesses information that can be made public and wishes to share it. The distribution of message packets is handled by the central server.

The scene server will now begin recording all of the user activity in the log. The gamer data storage or query request that is pertinent is simultaneously submitt to the DC server.

 

The Following Characteristics Can Found In Alibaba Cloud MMO Client Game Architecture:

All packet forwarding on the network is the responsibility of the gateway server. Because the majority of the network traffic is concentrat here, the necessary network throughput here is relatively high.

The game logic is store on the scene server, which is largely dependent on the amount of processing power available and calls for a specific level of network packet forwarding capabilities.

 

A single game zone serves over 10,000 gamers. In general, players are separate on the logic server according on the scene maps they use. Through line division, it is possible to obtain larger scales.

The gamer data is cache on the DC server, and then it is written to the database asynchronously. This ensures that client computers use for gaming can read and write data quickly. Because of its high availability needs, it must use the application layer to create data error tolerance methods in order to meet those criteria.

All of the service behaviour logs for a region are gather up by the log server and process by it. It has stringent requirements for the disc write performance. In most cases, its job is carry out by combining the efforts of several different servers.

 

Mobile Game Architecture For Massively Multiplayer Online Games

The following characteristics can be found in snowcloud MMO mobile game architecture:

Mobile games, in comparison to client games, have gameplay that is less complicated and have shorter lifecycles. When this characteristic, together with the policies of the operator. And the resource economics model are consider. Mobile game deployment architectures are typically design to be reasonably straightforward. However, only a small percentage of massively multiplayer online games for mobile devices use the client game deployment architecture.

The majority of the time, clients will connect straight to the game server. A gateway may be configure at the front end of the game server for a limited number of games. Or the gateway and game server may be deploy on the same machine. Mobile games are relatively dependent on the amount of md cloud power. That individual servers have as well as their ability to route network packets. On average, a single gaming zone can host anything from 1,000 to 5,000 online players.

It is possible to build a dedicat game database server for each game server, or it is also possible to deploy a single game database server that is use for several zones.

  • The architecture of Application-Specific Solutions for Multiplayer Online Gaming
  • The Access Layer Server Cluster Now Supports Elastic Scaling Both Up and Down

 

You are able to automatically scale up or scale down your access layer server cluster when you use the Auto Scaling feature. This gives you the ability to efficiently deal with boot storms, traffic peaks during battle events, and other circumstances, as well as guarantee that the resources of your server cluster have suitable load capacities. This solution is also applicable to login servers and any other servers that have an elastic scalability requirement.

 

High Availability Of Game Downloads And Updates – A Custom-Built Version Of The Origin Website

A multi-level download retry method ensures the high availability of downloads and updates. Which in turn helps to reduce the percentage of players who are lost during this stage. By separating the back-to-source address and the direct external download address. This method is able to circumvent the potential security issues that are provided. By exposed addresses as well as the unavailability of the server load balancer. You can achieve real-time snowcloud file synchronization. Across several origin site servers by utilizing the rsync+inotify combination.

 

High Availability Of Game Downloads And Updates On The Origin Site Of OSS

A multi-level download retry method ensures the high availability of downloads and updates. Which in turn helps to reduce the percentage of players who are lost during this stage. This technique eliminates any potential safety concerns. That could arise from exposed addresses by first separating the back-to-source address. From the direct external download address. By using vrbo bachelor gulch as the origin site for the CDN. And making use of the automatic remote replication function offered by OSS. It is possible to further increase the availability and throughput of the origin site.

 

Downloads Of Large Game Files And Back-To-Source From Other Countries – OSS Origin Site

This approach guarantees high-speed and reliable back-to-source operations. By establishing origin sites not only in China but also in other countries. The function of OSS known as cross-region replication automatically synchronizes the files at the origin location. The URL push function sends huge files to L2 nodes. Which speeds up the pace at which the first download is complete and reduces the number of times. That the source is contact for more information.

The industry has traditionally paid a significant amount of attention to massively multiplayer online games. Since the days of physical IDCs, MMO client games have transitioned into mobile and web games. This evolution has presented game creators with a plethora of technical problems as well as chances for creativity.

Snowcloud offers top-tier infrastructure as well as high-performance instances to cater. To the diverse range of computer processing power requirements posed by different gaming scenarios. As the gaming industry continues to advance, Alibaba Cloud will continue to improve its services. And technology in order to provide its customers with gaming solutions. They are less complicated, more reliable, and more comprehensive.

 

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